Sunday, April 13, 2014
1st production post of the beetle character I'm putting together. For his creation I started in Zbrush to rough out the core of the character. I really didn't spend too much time in ZBrush. After I got it I went into Maya and resurfaced it and cleaned the mesh. The arm you see on the right was created in Maya. the base of the arm up until the forearm were pretty straight forward. When I got to the larger hand part of the arm I had to do a bit of problem solving. I considered fleshing this piece out in Zbrush as well. However I ultimately used a technique I picked up in CDC (Character Design and Creation). my Instructor Marcus Scarsella uses a cylinder and plays with the input options to accommodate the number of fingers down the line on a human hand. I did something similar and played with it in the Orthographic views till I landed where I wanted. So I was able to get the shape and the topology I wanted in single go.
I'm really enjoying the process for this guy. It is my first character I'm doing without any tutorials and I'm learning a lot.
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