Once again these creative decisions come down to a mix of functional design and visual appeal.
In my previous posts I've mentioned I'm working closely with a rigger to get this character production ready. Jen Conley's Rigging page. That is her page and she has been an amazing help with this character from every angle. Several of the design decisions have been a combination of the her ideas and mine.
For the outer shell I decided to to keep it smooth primarily because the type of beetle the character is modeled after has a smoother shell naturally. Also after the character is done and UV'd I can play with bump mapping and see what looks good without gaining geo.
The torso on the bottom left was the one I went with. The panels made for an interesting look with the character in full view (images to come very soon). Without making the character too noisy it looks nice and lends itself well to rigging.
more to come soon
No comments:
Post a Comment