Tuesday, March 17, 2015

Mech Demo

Something that started as a side project for a friend but I had fun and decided to throw in some extra features. He's got a lot of cool hidden features, I'm not sure if you guys have picked up on that from me or not but I love adding unique features to my rigs. Enjoy

Model by Luis Perez

2 comments:

  1. Hello... didn"t know how to join you, so let's try from here...
    Seems you have issues on the Mech rig :
    If you grab any controller of the arms on both sides, and act on Rx or Rz channel,you do not have the same axis involved in left and right arm !
    It's due to 90 rotations in parent groups, that parent the issue from one level to the other.
    Quite disturbing for animation, I think....
    Also you have non unique names in hierarchy of fingers, that don't allow to use tool such as StudioLibray...
    Hope that helps making it better, cheers from France.
    Flop

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    1. Also perhaps you should be carefull about the mirroring of behaviors from left to right. If you act on Tx on lt_leg_01_icon AND lt_leg_01_icon1 (by the way there is a naming mistake there, I guess?) you won't have the two objects going the same direction. and it's true for the whole character, in rotation or translation... Loss of time while animating, it's far more pleasant when the whole behaviors do well together on both left and right side...
      Hope it again helps, some of my students seem to be interested in trying animating out this bad guy, let us know if you consider fixing those little issues? :)
      Flop

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