Showing posts with label beetle character. Show all posts
Showing posts with label beetle character. Show all posts
Monday, April 13, 2015
My Reel is finally Done I'm very proud.
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
character,
concept,
full sail,
Maya,
original,
Original character,
rig,
rigging,
student,
tech,
Topology,
Tre vital,
tutorial,
university,
vital
Tuesday, March 17, 2015
Mech Demo
Something that started as a side project for a friend but I had fun and decided to throw in some extra features. He's got a lot of cool hidden features, I'm not sure if you guys have picked up on that from me or not but I love adding unique features to my rigs. Enjoy
Model by Luis Perez
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
Field Tech,
full sail,
geometry,
Hard Surface,
Maya,
setup,
student,
tech,
Tre vital,
university,
vital
Wednesday, September 17, 2014
Friday, April 18, 2014
Face Retopology
Like I mentioned earlier I'm planing on making this model production ready. For his face to deform properly he'll require specific edge flow. The images in this post show my work flow as I try and reroute his topology.
The top images have the right edge flow to support deformation however I got the result at the cost of losing the design of my original face. In the bottom images I cut the geometry in half and rerouted the one on the right.
The middle image is the rerouted face. I've got a bit of a pinch around the eye loops causing some warping issues. I'll be cleaning that up and polishing the rest of the model as well.
The top images have the right edge flow to support deformation however I got the result at the cost of losing the design of my original face. In the bottom images I cut the geometry in half and rerouted the one on the right.
The middle image is the rerouted face. I've got a bit of a pinch around the eye loops causing some warping issues. I'll be cleaning that up and polishing the rest of the model as well.
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