Showing posts with label tech. Show all posts
Showing posts with label tech. Show all posts
Monday, April 13, 2015
My Reel is finally Done I'm very proud.
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
character,
concept,
full sail,
Maya,
original,
Original character,
rig,
rigging,
student,
tech,
Topology,
Tre vital,
tutorial,
university,
vital
Tuesday, March 17, 2015
Mech Demo
Something that started as a side project for a friend but I had fun and decided to throw in some extra features. He's got a lot of cool hidden features, I'm not sure if you guys have picked up on that from me or not but I love adding unique features to my rigs. Enjoy
Model by Luis Perez
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
Field Tech,
full sail,
geometry,
Hard Surface,
Maya,
setup,
student,
tech,
Tre vital,
university,
vital
Monday, February 2, 2015
Full Dragon Demo
The Dragon is up and running. He has a dynamic switch for his nCloth wings that I feel will be opening a lot of doors for my future rigs. That is only one of the several fun features I've put into this guy.
Labels:
3D,
Albert Vital,
autodesk,
character,
concept,
student,
tech,
Tre vital,
university,
vital
Wednesday, April 30, 2014
Tr_Helmet_FieldTech_2ndPass
I got my first critique from the player studious people yesterday and among them was senior art director Tramell Ray Isaacs. He critiques everyone but it's still pretty cool.
Labels:
Albert Vital,
black helmet,
black mask,
Faction,
Field,
Field Tech,
Goggles,
helmet,
mask,
Planet side,
Planet side 2,
Planetside 2,
Player studio,
Red,
red and black helmet,
tech,
Terran Republic,
TR,
Tre vital
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