Showing posts with label Albert Vital. Show all posts
Showing posts with label Albert Vital. Show all posts
Monday, April 13, 2015
My Reel is finally Done I'm very proud.
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
character,
concept,
full sail,
Maya,
original,
Original character,
rig,
rigging,
student,
tech,
Topology,
Tre vital,
tutorial,
university,
vital
Tuesday, March 17, 2015
Mech Demo
Something that started as a side project for a friend but I had fun and decided to throw in some extra features. He's got a lot of cool hidden features, I'm not sure if you guys have picked up on that from me or not but I love adding unique features to my rigs. Enjoy
Model by Luis Perez
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
Field Tech,
full sail,
geometry,
Hard Surface,
Maya,
setup,
student,
tech,
Tre vital,
university,
vital
Monday, February 2, 2015
Full Dragon Demo
The Dragon is up and running. He has a dynamic switch for his nCloth wings that I feel will be opening a lot of doors for my future rigs. That is only one of the several fun features I've put into this guy.
Labels:
3D,
Albert Vital,
autodesk,
character,
concept,
student,
tech,
Tre vital,
university,
vital
Saturday, January 24, 2015
Friday, January 23, 2015
Dragon!
A preview of the dragon rig it's got a lot of fun features. Hope you like it.
Wednesday, September 17, 2014
Wednesday, August 13, 2014
First Tutorial
Wednesday, April 30, 2014
Tr_Helmet_FieldTech_2ndPass
I got my first critique from the player studious people yesterday and among them was senior art director Tramell Ray Isaacs. He critiques everyone but it's still pretty cool.
Labels:
Albert Vital,
black helmet,
black mask,
Faction,
Field,
Field Tech,
Goggles,
helmet,
mask,
Planet side,
Planet side 2,
Planetside 2,
Player studio,
Red,
red and black helmet,
tech,
Terran Republic,
TR,
Tre vital
Saturday, April 19, 2014
FULL BODY!!!
So this is the first time the character has been posted fully put together. I really like how he is turning out. I'm in the final polishing stages now. His torso will most likely be going through on more cannon or so but aside from that I'm just going to polish out some pinching in the character and smooth out warps, and I'll be checking that all his topology is as quaded as possible and without non-manifold issues.
I'll be posting his wireframes after the clean up along with an AO pass to show him off. For my first character I'm really happy with how he turned out. I feel I learned a lot in the process and can't wait for him to be rigged and animated.
more to come soon.
I'll be posting his wireframes after the clean up along with an AO pass to show him off. For my first character I'm really happy with how he turned out. I feel I learned a lot in the process and can't wait for him to be rigged and animated.
more to come soon.
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