Hey Guys a modeler named GIles Ruscoe created this tiger and let me rig it. It's my first game res model I pushed this far and I'm very happy with the results. Hope you guys like it
Thursday, November 6, 2014
Wednesday, November 5, 2014
Dynamic Fk System (Tutorial)
Hey all, This is a character I modeled and am currently rigging. I'm using him to show off a dynamic FK system.
Wednesday, October 22, 2014
Beetle Animation
My friend Zach Gillespie animated the rhino beetle for me. It's a good feeling to see your work come to life.
Robot Arm in ACTION
Hello everyone,
I was asked by one of my peers to rig a mechanical arm for a game environment. The model is by Luis Perez. This rig was fun because I could just play with connections. I had a lot of fun rigging it. It took about 2 hours and it is completely scalable which you will see and has a pretty intuitive set up. The video was one I sent with the rigged file to show him how to use it. Hope you guys like what you see.
The Neck Test
So it worked! I was worried about the neck for the character because I had the idea of it being suspended by several springs and reacting to the movement of the head. This is just the test rig but I'm confident it will hold up in the final.
Some Screen Shots of The Copper Soldier
Hey all,
This is the Copper Soldier. He is spliced between a concept by Mr. Jake Parker and Hellboy's Golden army robots. I am taking a lot of liberties with this one to really make him my own. I've got some fun things planned for this characters rig. I have been modeling with the rig in mind for the last few projects but this guy presents a few new challenges. Although his model is far from finished I will be posting some rig tests to ensure my theories on how he will move are correct. Hope you guys like what you see.
Wednesday, September 17, 2014
Thursday, August 28, 2014
VSD Blog Post
This month I dove deeper into lighting. What I really want to show off in the above image is the purple light on the floor. This is called caustics, it's a very appealing effect that does a lot for the shot. After I saw this effect I started thinking of ways that I could incorporate this into characters. To make it look right though there are several aspects from the global rendering options to the light and material that all need to line up so this works.
This was the very first time I made UV's, created the textures and mapped them onto an object. It really opened my eyes to the whole texturing process and I learned a lot of pro tips and tricks to stream line my work flow. Not only was I shown how to be faster but to work with higher quality for less of a cost.
This was the very first time I made UV's, created the textures and mapped them onto an object. It really opened my eyes to the whole texturing process and I learned a lot of pro tips and tricks to stream line my work flow. Not only was I shown how to be faster but to work with higher quality for less of a cost.
Wednesday, August 13, 2014
First Tutorial
Tuesday, August 5, 2014
3D Blitz 2014
Click the link to see my entry to the Full Sail Sponsored 2014 3D Blitz. The animation was made from scratch in 24 hours. All the characters and assets were modeled, rigged, textured, animated and rendered in that window for the final result.
Had a great time with some of my hardest working peers.
Click the link to see my entry to the Full Sail Sponsored 2014 3D Blitz. The animation was made from scratch in 24 hours. All the characters and assets were modeled, rigged, textured, animated and rendered in that window for the final result.
Had a great time with some of my hardest working peers.
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