Showing posts with label character. Show all posts
Showing posts with label character. Show all posts

Monday, February 2, 2015

Full Dragon Demo

The Dragon is up and running. He has a dynamic switch for his nCloth wings that I feel will be opening a lot of doors for my future rigs. That is only one of the several fun features I've put into this guy. 

Saturday, January 24, 2015

Thursday, May 1, 2014

Annabelle Leigh Bowie's Original Character: Vixon

A friend of mine attending Digi-Pen drafted up a quick drawing of one of her original characters. You can see more of her stuff here Annabelle's Work.










I'm working towards being a modeler so I asked her if she would like me to take some time to model her character out. I Played with it for a couple hours last night and this is where I'm at thus far.

 For the face you'll notice I'm modeling the character with her eyes shut. I found a tutorial a few weeks ago that went over facial topology he explained that modeling this way is optimal for riggers, check out his tutorial here> Sergi Caballe It is my first time modeling a character like this but it's turning out very well. Save some pinching issues I'll have to smooth later.


 The torso is coming along smoother than I had originally thought. Her top was simple to form but I'm in the process of playing with the tension folds. I haven't really studied cloth before so I'll be doing some research later when the character is fully modeled. I played with the edge flow a little and managed to find a technique that will describe tension, now it's just a matter of knowing where to place it. Next time I post progress I'll play with some shaders too.




Saturday, April 19, 2014

FULL BODY!!!

So this is the first time the character has been posted fully put together. I really like how he is turning out. I'm in the final polishing stages now. His torso will most likely be going through on more cannon or so but aside from that I'm just going to polish out some pinching in the character and smooth out warps, and I'll be checking that all his topology is as quaded as possible and without non-manifold issues.

I'll be posting his wireframes after the clean up along with an AO pass to show him off. For my first character I'm really happy with how he turned out. I feel I learned a lot in the process and can't wait for him to be rigged and animated.

more to come soon.