Showing posts with label concept. Show all posts
Showing posts with label concept. Show all posts
Monday, April 13, 2015
My Reel is finally Done I'm very proud.
Labels:
3D,
Albert Vital,
autodesk,
beetle character,
character,
concept,
full sail,
Maya,
original,
Original character,
rig,
rigging,
student,
tech,
Topology,
Tre vital,
tutorial,
university,
vital
Monday, February 2, 2015
Full Dragon Demo
The Dragon is up and running. He has a dynamic switch for his nCloth wings that I feel will be opening a lot of doors for my future rigs. That is only one of the several fun features I've put into this guy.
Labels:
3D,
Albert Vital,
autodesk,
character,
concept,
student,
tech,
Tre vital,
university,
vital
Saturday, January 24, 2015
Wednesday, September 17, 2014
Thursday, May 8, 2014
Saturday, April 19, 2014
FULL BODY!!!
So this is the first time the character has been posted fully put together. I really like how he is turning out. I'm in the final polishing stages now. His torso will most likely be going through on more cannon or so but aside from that I'm just going to polish out some pinching in the character and smooth out warps, and I'll be checking that all his topology is as quaded as possible and without non-manifold issues.
I'll be posting his wireframes after the clean up along with an AO pass to show him off. For my first character I'm really happy with how he turned out. I feel I learned a lot in the process and can't wait for him to be rigged and animated.
more to come soon.
I'll be posting his wireframes after the clean up along with an AO pass to show him off. For my first character I'm really happy with how he turned out. I feel I learned a lot in the process and can't wait for him to be rigged and animated.
more to come soon.
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