Monday, April 13, 2015

Nero King of Ghosts


This was a very fun rig and Dynamics project I did for my reel. The model was provided by Dylan Walsh


I had a lot of fun designing his rig and implementing special features for this character. I hope you guys enjoy what you see. If you want more click watch on youtube too see individual break downs of other characters on my reel :)

My Reel is finally Done I'm very proud.


Tuesday, March 17, 2015

Mech Demo

Something that started as a side project for a friend but I had fun and decided to throw in some extra features. He's got a lot of cool hidden features, I'm not sure if you guys have picked up on that from me or not but I love adding unique features to my rigs. Enjoy

Model by Luis Perez

Monday, February 2, 2015

Full Dragon Demo

The Dragon is up and running. He has a dynamic switch for his nCloth wings that I feel will be opening a lot of doors for my future rigs. That is only one of the several fun features I've put into this guy. 

Saturday, January 24, 2015

Friday, January 23, 2015

Dragon!

A preview of the dragon rig it's got a lot of fun features. Hope you like it.

Tuesday, December 2, 2014

The Seedling

Hey everyone,
A few talented artists including myself worked on this character from concept to 3D model to textures  to final rig. I'm happy to show you the Seedling 

Concept By: Brittany Flynn 
Textures By: David Macias 
Color Adjustments By: Sierra Hawkins 
Model and Rig By: Tre Vital

Tuesday, November 11, 2014

Jointless RFL

Hey everyone, 
I put together a few videos showing how to do a jointless RFL system and get toe bend. I'm starting to understand how to format and order my videos to best help get the information across. One of my instructors gave me some feedback on my last tutorial and it helped me out a lot.

Thursday, November 6, 2014

Tiger Rig Complete!

Hey Guys a modeler named GIles Ruscoe created this tiger and let me rig it. It's my first game res model I pushed this far and I'm very happy with the results. Hope you guys like it

Wednesday, November 5, 2014

Dynamic Fk System (Tutorial)

Hey all, This is a character I modeled and am currently rigging. I'm using him to show off a dynamic FK system. 

Wednesday, October 22, 2014

Beetle Animation

My friend Zach Gillespie animated the rhino beetle for me. It's a good feeling to see your work come to life. 

Robot Arm in ACTION

Hello everyone,
I was asked by one of my peers to rig a mechanical arm for a game environment. The model is by Luis Perez.  This rig was fun because I could just play with connections. I had a lot of fun rigging it. It took about 2 hours and it is completely scalable which you will see and has a pretty intuitive set up. The video was one I sent with the rigged file to show him how to use it. Hope you guys like what you see. 

The Neck Test

So it worked! I was worried about the neck for the character because I had the idea of it being suspended by several springs and reacting to the movement of the head. This is just the test rig but I'm confident it will hold up in the final. 

Some Screen Shots of The Copper Soldier

Hey all,

This is the Copper Soldier. He is spliced between a concept by Mr. Jake Parker and Hellboy's Golden army robots. I am taking a lot of liberties with this one to really make him my own. I've got some fun things planned for this characters rig. I have been modeling with the rig in mind for the last few projects but this guy presents a few new challenges. Although his model is far from finished I will be posting some rig tests to ensure my theories on how he will move are correct. Hope you guys like what you see.








Thursday, August 28, 2014

VSD Blog Post

 This month I dove deeper into lighting. What I really want to show off in the above image is the purple light on the floor. This is called caustics, it's a very appealing effect that does a lot for the shot. After I saw this effect I started thinking of ways that I could incorporate this into characters. To make it look right though there are several aspects from the global rendering options to the light and material that all need to line up so this works.
 This was the very first time I made UV's, created the textures and mapped them onto an object. It really opened my eyes to the whole texturing process and I learned a lot of pro tips and tricks to stream line my work flow. Not only was I shown how to be faster but to work with higher quality for less of a cost.

Wednesday, August 13, 2014

First Tutorial

Hey all this is the first in many tutorials. This is the most basic thing you can learn. How to set project files. Once you have this down you have 90% or your pipeline organization down. I will show you how to do it and what benefits you get from working within project files. I hope you enjoy it.

Tuesday, August 5, 2014

3D Blitz 2014

Click the link to see my entry to the Full Sail Sponsored 2014 3D Blitz. The animation was made from scratch in 24 hours. All the characters and assets were modeled, rigged, textured, animated and rendered in that window for the final result.

Had a great time with some of my hardest working peers.